Ripplet Math

Math practice with fluency, racing, and team-based edu-games.

Ripplet Math has grown into a full practice suite for elementary classrooms, with individual fluency rounds, solo and multiplayer racing, team games, teacher-controlled settings, and recorded stats.

Practice modes

One Math suite, three different classroom energies

Math Fluency

Single-player practice with multiple-choice or typed answers. Students work through gamified rounds, and stats are recorded for teacher review.

Math Fluency game screenshot

Ripplet Racer

A proper Math edu-game with solo practice and live multiplayer class races. Students answer Math questions to move their cars forward.

Ripplet Racer class race screenshot

Animal Armada

A team-based race where students choose characters, join one of four boats, and help their team move by answering Math questions.

Animal Armada team race screenshot
Math Fluency

Fast individual practice with choice or typed answers

Math Fluency is the quick single-player practice mode inside Ripplet Math. Teachers can use it for daily repetition, progress checks, or preparation before a game.

Practice Math Fluency

Question examples

Students practice basic facts, identifying fractions, equivalent fractions, and fraction-decimal connections in a bright game-like setting. They can answer by choosing from options or by typing the missing value with an on-screen keypad.

Recorded stats

Useful practice data

Rounds are saved so teachers can review accuracy, timing, completed work, and recent practice patterns.

Ripplet Racer

Solo practice or a full-class multiplayer race

Ripplet Racer can replace or complement fluency practice when teachers want the same question generator inside a more immersive racing game, with racing, choice, feedback, and visible progress that still gives teachers usable Math data.

Solo racing

Solo mode

Students answer typed Math questions, receive feedback, and save race results into their Math stats.

Multiplayer class mode

Class race

Students choose their character, car, and wheels, join the teacher-launched race, and compete together by answering questions from the selected Math settings.

Animal Armada

A collaborative team race for Math practice

Animal Armada gives the class a shared goal. Students choose characters, join one of four boats, and help their team move by answering Math questions.

Team-based play

Race as a team

Because students race in teams, a student who is still building confidence can contribute practice while sharing the win with classmates.

Cooperative gameplay

Engaging multiplayer team play

Four boats create shared momentum, so students experience Math practice as a class event rather than an isolated worksheet routine. These Math edu-games are innovative, distinctive, and highly engaging for lower elementary students using Ripplet.

Settings and coverage

Teacher-controlled settings with facts, fractions, and decimal equivalence

Teachers can set class defaults, lock or unlock student settings, and use the same question generator across Math Fluency, Ripplet Racer, and Animal Armada.

Class and student controls

Teacher and student settings

Class settings determine whether students can adjust their own practice settings or use the configuration selected by the teacher.

Question coverage

Facts, fractions, and equivalence

Students can practice addition, subtraction, multiplication, and division with teacher-selected ranges and timing. Ripplet Math also supports identifying fractions from pictures, completing equivalent fractions, and converting between common fractions and decimals.